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Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Sunday, December 14, 2014

iTunes 11 and 12 Not Updating iDevice Apps Automatically

This is a doozy. I've been trying to figure out for a while now why iTunes 11 and 12 no longer updates apps on an iDevice (like an iPod or iPad) automatically. It used to be that when you plugged in an iDevice and synced it, new Apps that had been downloaded to your computer were automatically transferred to the iDevice. This hasn't been the case since iTunes 11. Progress? Not sure about that! Well, I still don't know why but I have found some workarounds. (Screenshots are from iTunes 12.01.26 on a Mac)

Automatically install new apps checkbox

In the "Apps" menu of your iDevice you will see the checkbox shown above at the bottom of the list of apps. Check it and hey presto all apps will sync....along with everything else not on the iDevice. This is fine if you are running one device, but if like me there are family members using the same iTunes account and each have different apps this isn't going to work.

Summary: fine if you want all your apps on all your devices
Command key

If you scroll down the list of apps in the "Apps" menu of you iDevice and find one that needs updating, click on the "Update" button whilst holding down the Command key. Magically, all of the icons will then turn to "Will Update"!


Now, there is a catch. If you have a lot of apps that need updating and not a lot of room on your device, you may well get an error message.



If you do, find the triangle icon with an exclamation mark and click on it:

You will get a message like this:


Panic ye not! It's just there isn't enough free space to get all the apps on in one go. Just find another "Update" button, click on it again (whilst holding the Command key) and repeat the process as before. The more free space you have, the less iterations it will take. So get rid of those old apps crowding your iDevice!

Some really large apps may be left and simply won't update in a batch. You'll have to do those one at a time or free up more space. 

If you can't free any more space, then try updating via the App Store app on the iDevice itself. If that doesn't work, you will have to free up more space or just keep the old version of the app.

It works - it's a bit manual - but it does work...

Conclusions

A bit of 'trial and error' has yielded two ways to get apps from your computer onto your iDevice. of course, I might have just missed a setting somewhere - so if I have - please leave a comment!

Sunday, July 15, 2012

Record iPad / iPhone Screen Without Jailbreak using Reflection

There is no native way of recording your iPad or iPhone screen. I can understand why Apple haven't put this feature onto their devices, as it opens up all sorts of opportunities for copyright abuse, but nevertheless, it can be useful to do.

I've been looking around for a while trying to figure out how I might do this and I came across an OSX application called Reflection.

Go to the Reflection website (http://reflectionapp.com) and download the DMG file to your Mac.

Once installed, you can then use the Airplay function on your iPad or iPod and you can now view your screen and the audio on your Mac.

Pretty cool.

You can try it for free for 10 minutes of Airplay time, and once you are happy it does what it says on the tin, you can pay a very reasonable $14.99 for a single license or $49.99 for 5 licenses.

A word of warning is that you will need a fast internal network. My 2.4GHz wireless produced less than impressive results. Once I switched to my 5GHz network, everything was fine.

I've made a video tutorial which you can get to via my YouTube channel or by clicking below:


Any questions, please fee free to leave a comment and I'll try and come back to you.

Sunday, July 1, 2012

Google Chrome on iOS

What a great day today is. A momentous day. One I shall long remember... OK, perhaps that is a bit over the top, but I am very excited that whilst surfing the iTunes Store for the Blogger app (being used right now to type this on!) I came across Chrome that became available a few days ago.

So what's it like? Magic.

If you like Chrome on your desktop you will never go back to rotten old Safari again.

You get a similar look and feel to the desktop version. There's the tabs, the type in address box to search and the ability to sync your bookmarks and open tabs between your different Chrome sessions on different devices.

In addition there are some cool bits. First is the ability to swipe between tabs. When you do it, you wonder why nobody has thought of this before in the Safari team. Then there is the speak to search. Siri eat your heart put, understood me every time so far. Then there is the menu on the side that gives you the option to go Incognito ( like on the desktop where cookies aren't tracked) and the option to force the site to load the desktop version if the mobile one is too restrictive.

Both iPad and iPhone versions work well.

Sure, it's just a web browser. But for me it is the benchmark browser and thankfully it is now on iOS

Friday, August 19, 2011

Neuroshima Hex! iPad and iPhone Game Review

An operation and subsequent lay off from work has meant I have had time to do some things I don't normally get time to do. I have watched a lot of movies that everyone else has seen and I haven't; I have made a serious dent in ripping my DVD collection onto iTunes and I have played games on my iPad.

My son enjoys a good game of Monopoly, so we downloaded and played that for a bit. The same publisher also did Risk, which I have loved since a kid, so a few hours were spent playing that. Then iTunes Genius recommended Neuroshima Hex! and the recovery days have flown by.


So what is it? It's a turn-based board game of the world domination genre set in a post-apocalyptic future world of war machines, mutants and mankind locked in a battle for land and resources. As always with these things, he who survives and destroys his opponents wins the game.

There are six armies to choose (four come with the game, and two are available via an in-game purchase). Each has it's own strengths and weaknesses, and your preferences will be based on how you like to play.

I have to say it is much more complex than the likes of Risk, and the phrase "Read The Manual" is very relevant for this game. I'll try and summarise the basics here.

Each player starts with a HQ that has 20 hit points. The goal of the game is to either destroy your enemy's HQ, or take less damage during the game than them. The game takes place on a hexagonal board, which you can see pictured below:


Each player also starts with 35 "tiles" that are split into several types:

  • HQ - The Headquarters that must be defended whilst you attack your opponents.
  • Board Tile Unit - the armies of your campaign. These attack opponents tiles on the board.
  • Board Tile Modules - give your Unit tiles special abilities, such as increasing attack strength or Initiative (more on this later)
  • Instant Action Tiles - provides an instant hit, such as destroying an enemy tile or allowing you to move one of your own to another hex

Each player gets dealt three tiles, of which he must discard one. Two are then used and either placed on the board (if they are Board Tiles) or used as an Instant Action. Players take it is turn to place or use tiles until one of two things occurs; the board is full or a player uses a Battle Instant Action. The battle stage begins, and this is where Initiatives are used.

Each piece has a number marked on them and this is the turn in which they act - the higher the number the earlier in the battle you act and so you get the jump on your enemies by destroying their pieces before they destroy yours. So using a module to increase your Initiative or decrease your enemies is a good tactic.

Different units have different abilities. They can shoot in multiple directions or multiple times (or both!), or use a net to disable an enemy or have armour to defend against attacks. Generally the more powerful a piece, the lower it's Initiative, and this adds an interesting dynamic to the strategy.

Let Battle Commence!
Up to four players can play in a game (either human or AI), but only on the iOS device - although the publishers are promising Internet play at a future stage. There is integration with Game Center, and there are plenty of trophies to aim for.


The game itself is incredibly addictive. There is a steep learning curve, though, and I advise reading the manual included in the game from start to finish (it doesn't take long), studying the armies catalogue and then plunging in for a two player game against the AI on Easy level.

This tutorial from the publishers will give you a good overview of how it works:






It doesn't matter which army you choose to start with, I found my early successes came with the Outpost, but play a few games and see how you get on.

Some people are recommending playing the puzzle version of the game, Neuroshima Hex Puzzle,  to learn it better, but I haven't played that (saving it for a long plane journey) so I can't say one way of the other. I enjoyed the learning curve, and am still finding new ways to set up units against different enemies.

There is an element of luck, getting the right tiles at the right time, but that doesn't overly affect the gameplay as you may have to battle back from a bad start, which is a challenge in it's own way.

With the addition of Internet play, and new expansion packs promised, this is a bargain for £2.99 considering the board game retails at closer to £40 and you have to work out all the attacks and defenses yourself - which can be pretty complex! The two new armies (£1.49 each) add new dimensions, and are worth a purchase when you have mastered the four provided.

Find out more by visiting the publisher's website: http://www.neuroshimahex.com/